Rules of Durak

Durak — “the fool”. The rules as the app plays them, including every table rule you can switch in Settings.

In one paragraph: the attacker plays a card, the defender must beat it with a higher card of the same suit or with any trump. While the table is covered the other players may throw in more cards, but only of a rank already lying there. Beat everything and the table is swept away; take it and you pick up every card on it and lose your turn to attack. Everyone draws back up to six while the stock lasts. The last player still holding cards is the fool.

The goal

There is no winner in Durak, only a loser. Players who run out of cards are simply out. Play continues until one player is left holding the whole remainder — that player is the durak, the fool, and the next deal is theirs to suffer.

With two players this means one of you loses. With more, you are playing not to be last.

The deck and the deal

Durak is played with a stripped deck. The app offers three:

DeckRanksSeats it suits
24 cards9, 10, J, Q, K, A2–3 players, a fast game
36 cards6 … Athe traditional deck; 2–6 players
52 cards2 … Aa long game, or a crowded table

Everyone is dealt six cards. The next card is turned face up and laid crosswise under the remaining stock: its suit is trump for the whole game, and that card is the very last one drawn.

Ranks run 6, 7, 8, 9, 10, Jack, Queen, King, Ace, low to high. Any trump beats any non-trump; a trump is beaten only by a higher trump.

Who attacks first

Three conventions, all in Settings → Table rules:

The bout

A bout is one round of attack and defence. The attacker leads a card face up. The defender to their left must beat it:

A beating card is laid across the card it beats, so anyone can see at a glance what is still uncovered.

Throwing in

In Podkidnoy (thrown-up) Durak — the mode most people mean by “Durak” — the attack is not one card but as many as the table can throw. Once an attack has been covered, any player may add another card, but only of a rank already on the table, counting both the attacks and the cards that beat them.

Two limits apply:

The seats throw in turn, starting with the attacker, going round to the defender's other neighbour.

Passing it on

In the Perevodnoy (transfer) modes the defender has a third option. Instead of beating the attack, they may add a card of the same rank to the table and pass the whole bout to the next seat, who now has to deal with it — with one more card to cover than before.

In Transfer 2 a trump of that rank passes it on as well. The bout can travel right round the table this way, which is how a single six becomes somebody's disaster.

Beaten, or taken

The bout ends one of two ways:

Drawing back up

After each bout, while the stock lasts, every player draws back up to six cards — in a fixed order: the attacker first, then the other players in turn, and the defender last. The face-up trump under the stock is the final card taken.

Once the stock is empty nobody draws again, and the endgame begins: from here on, what you are holding is all you will ever have.

Ending the game

A player who has played their last card and has nothing to draw is out, and takes no further part. The rest play on. When only one player still holds cards, that player is the fool and the game is over.

With an even number of cards it is possible for the last two players to run out together — an honourable draw, and nobody is the fool.

The modes at a glance

ModeThrowing inPassing on
Simpleno — one attacker, one card at a timeno
Podkidnoy (thrown-up)yes, by everyoneno
Perevodnoy (transfer)yesyes, with a card of the same rank
Transfer 2yesyes, and a trump of that rank passes it too

Trump exchange

A common house rule: a player holding the lowest trump of the deck — the six, in a 36-card game — may swap it for the face-up trump card lying under the stock. Settings lets you allow this for nobody, for yourself only, for the computer only, or for everyone.

A few habits worth having

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